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Global Fitness App market - Industry Trends and Forecast to 2028
- Published Date: September, 2022 | Report ID: CLS-135 | No of pages: 312 | Format:
Global fitness app market is projected to register a substantial CAGR of 25.6% in the forecast period of 2021 to 2028. The new market report contains data for the historic year 2019, the base year of calculation is 2020, and the forecast period is 2021 to 2028.
Market Segmentation:
Global Fitness App Market, By Product (Care Management Apps, Vital Sign Monitoring Apps, Health And Wellness Apps, Women Health Apps, Medication Management Apps, Consultancy Apps And Others), By Type (Connected Apps and In-Built Devices Apps), By Application (Training, Tracking, Fitness Games And Others), By Therapeutic Area (Cardiovascular, Dermatology & Skin Cancer, Ophthalmology, Diabetes, Respiratory, Audiology, Sleep Disorders, Nutrition And Others), By Operating System (iOS, Android, Windows), By Mode Of Purchase (Subscription Based And Non-Subscription Based), By End User (Providers, Home Healthcare, Others), By Distribution Channel (Direct Tenders And Third Party Distributors), By Country (U.S., Canada, Mexico, Germany, France, U.K., Hungary, Lithuania, Austria, Ireland, Norway, Poland, Italy, Spain, Russia, Turkey, Netherlands, Switzerlands, Rest of Europe, Japan, China, South Korea, India, Australia, Singapore, Thailand, Malaysia, Indonesia, Philippines, Vietnam, Rest of Asia-Pacific, Brazil, Argentina, Peru, Rest of South America, South Africa, Saudi Arabia, UAE, Egypt, Kuwait, Israel and Rest of Middle East and Africa) - Industry Trends and Forecast -2028.
Some of the major factors contributing to the growth of the global fitness app market are:
Increasing penetration of smart phones
Strategic Initiatives by key players
High prevalence of chronic disorders
Growing dental tourism
Market Players:
The major companies which are dealing in the global fitness app market are listed below:
AllTrails, LLC
FITNESS22 LTD
FITNOTES
Google
Jefit, Inc.
MyFitnessPal, Inc.
Fitbit LLC.
Calm
Strava, Inc.
Headspace Inc.
Firsthand Technology Inc.
Komoot
Freeletics GmbH
YAZIO
Lifesum AB
Leap Fitness group
ASICS DIGITAL, INC.
STRONG FITNESS PTE LTD.
AZUMIO
RUNTASTIC GMBH
TABLE OF CONTENT
TABLE OF CONTENTS
1 INTRODUCTION 31
1.1 OBJECTIVES OF THE STUDY 31
1.2 MARKET DEFINITION 31
1.3 OVERVIEW OF THE GLOBAL FITNESS APP MARKET 31
1.4 LIMITATIONS 33
1.5 MARKETS COVERED 33
2 GLOBAL FITNESS APP MARKET: SEGMENTATION 36
2.1 MARKETS COVERED 36
2.2 GEOGRAPHICAL SCOPE 37
2.3 YEARS CONSIDERED FOR THE STUDY 38
2.4 CURRENCY AND PRICING 38
2.5 DBMR TRIPOD DATA VALIDATION MODEL 39
2.6 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS 42
2.7 MULTIVARIATE MODELLING 43
2.8 PRODUCT LIFELINE CURVE 43
2.9 DBMR MARKET POSITION GRID 44
2.10 VENDOR SHARE ANALYSIS 45
2.11 MARKET DISTRIBUTION CHANNEL COVERAGE GRID 46
2.12 SECONDARY SOURCES 47
2.13 ASSUMPTIONS 47
3 EXECUTIVE SUMMARY 48
4 PREMIUM INSIGHTS 51
4.1 PESTEL ANALYSIS 54
4.2 PORTER'S 5 FORCES 55
5 MARKET OVERVIEW 56
5.1 DRIVERS 58
5.1.1 GROWING POPULARITY OF THE INTERNET OF THINGS, AND CONNECTED DEVICES 58
5.1.2 RISING AWARENESS AND PREFERENCE FOR HOME HEALTHCARE 59
5.1.3 INCREASE IN THE NUMBER OF LIFESTYLE DISORDERS 59
5.1.4 INCREASING ADOPTION OF FITNESS GEARS 61
5.1.5 INCREASED TECHNOLOGICAL ADVANCEMENT 61
5.2 RESTRAINTS 62
5.2.1 HIGH COST OF DEVELOPMENT OF FITNESS APPS 62
5.2.2 TECHNICAL ISSUES IN THE FITNESS APPS 62
5.3 OPPORTUNITIES 62
5.3.1 RISING HEALTHCARE EXPENDITURE, AND DISPOSABLE INCOME 62
5.3.2 GROWING PENETRATION OF E-COMMERCE PLATFORMS, INTERNET, AND SMARTPHONES 63
5.3.3 MULTIPLE APPLICATION COVERAGE 64
5.4 CHALLENGES 64
5.4.1 HIGH COST ASSOCIATED WITH SMART WEARABLE TECHNOLOGIES, AND DEVICES 64
5.4.2 PATIENT INFORMATION PRIVACY POLICIES 65
6 IMPACT OF COVID-19 ON THE GLOBAL FITNESS APP MARKET 66
6.1 IMPACT ON PRICE 66
6.2 IMPACT ON DEMAND 66
6.3 IMPACT ON SUPPLY CHAIN 67
6.4 KEY INITIATIVES BY MARKET PLAYER DURING COVID-19 67
6.5 CONCLUSION: 68
7 GLOBAL FITNESS APP MARKET, BY PRODUCT 69
7.1 OVERVIEW 70
7.2 HEALTH AND WELLNESS APPS 73
7.3 WOMEN HEALTH APPS 73
7.4 CONSULTANCY APPS 74
7.5 MEDICATION MANAGEMENT APPS 75
7.6 CARE MANAGEMENT APPS 75
7.7 VITAL SIGNS MONITORING APPS 76
7.8 OTHERS 77
8 GLOBAL FITNESS APP MARKET, BY TYPE 78
8.1 OVERVIEW 79
8.2 CONNECTED APPS 82
8.2.1 BLOOD GLUCOSE METERS 83
8.2.2 PULSE OXIMETERS 83
8.2.3 MULTIPARAMETER TRACKERS 83
8.2.4 ECG MONITORS 83
8.2.5 BLOOD PRESSURE MONITORS 83
8.2.6 SLEEP APNEA MONITORS 83
8.2.7 PEAK FLOW METERS 83
8.2.8 NEUROLOGICAL MONITORING DEVICES 83
8.2.9 OTHERS 83
8.3 IN-BUILT DEVICES APPS 84
9 GLOBAL FITNESS APP MARKET, BY APPLICATION 85
9.1 OVERVIEW 86
9.2 TRACKING 89
9.2.1 ACTIVITY TRACKING 90
9.2.2 PERSONAL HEALTH RECORD APPS 90
9.2.3 CALORIE MONITORS 90
9.2.4 SLEEP MONITORING APPS 90
9.2.5 REMOTE MONITORING APPS 90
9.2.6 BLOOD PRESSURE MONITORS 90
9.2.7 BLOOD GLUCOSE METERS 91
9.2.8 CHRONIC DISEASE MANAGEMENT APPS 91
9.2.9 ECG MONITORS 91
9.2.10 PULSE OXIMETERS 91
9.2.11 OTHERS 91
9.3 TRAINING 91
9.4 FITNESS GAMES 92
9.5 OTHERS 93
10 GLOBAL FITNESS APP MARKET, BY THERAPEUTIC AREA 94
10.1 OVERVIEW 95
10.2 NUTRITION 98
10.3 SLEEP DISORDERS 98
10.4 DIABETES 99
10.5 RESPIRATORY 99
10.6 CARDIOVASCULAR 100
10.7 OPHTHALMOLOGY 100
10.8 AUDIOLOGY 101
10.9 DERMATOLOGY & SKIN CANCER 101
10.10 OTHERS 102
11 GLOBAL FITNESS APP MARKET, BY OPERATING SYSTEM 103
11.1 OVERVIEW 104
11.2 IOS 107
11.3 ANDROID 107
11.4 WINDOWS 108
12 GLOBAL FITNESS APP MARKET, BY MODE OF PURCHASE 109
12.1 OVERVIEW 110
12.2 SUBSCRIPTION BASED 113
12.3 NON-SUBSCRIPTION BASED 114
13 GLOBAL FITNESS APP MARKET, BY END USER 115
13.1 OVERVIEW 116
13.2 PROVIDERS 119
13.2.1 HOSPITALS 119
13.2.2 DIAGNOSTIC CENTERS 119
13.2.3 CLINICS 119
13.2.4 OTHERS 120
13.3 HOME HEALTHCARE 120
13.4 OTHERS 121
14 GLOBAL FITNESS APP MARKET, BY DISTRIBUTION CHANNEL 122
14.1 OVERVIEW 123
14.2 THIRD PARTY DISTRIBUTORS 126
14.3 DIRECT TENDER 127
15 GLOBAL FITNESS APP MARKET, BY REGION 128
15.1 OVERVIEW 129
15.2 ASIA-PACIFIC 135
15.2.1 CHINA 145
15.2.2 JAPAN 148
15.2.3 INDIA 151
15.2.4 SOUTH KOREA 154
15.2.5 AUSTRALIA 157
15.2.6 INDONESIA 160
15.2.7 PHILIPPINES 163
15.2.8 THAILAND 166
15.2.9 MALAYSIA 169
15.2.10 SINGAPORE 172
15.2.11 REST OF ASIA-PACIFIC 175
15.3 NORTH AMERICA 176
15.3.1 U.S. 184
15.3.2 CANADA 187
15.3.3 MEXICO 190
15.4 EUROPE 193
15.4.1 GERMANY 202
15.4.2 FRANCE 205
15.4.3 U.K. 208
15.4.4 RUSSIA 211
15.4.5 ITALY 214
15.4.6 SPAIN 217
15.4.7 TURKEY 220
15.4.8 NETHERLANDS 223
15.4.9 BELGIUM 226
15.4.10 SWITZERLAND 229
15.4.11 REST OF EUROPE 232
15.5 MIDDLE EAST AND AFRICA 233
15.5.1 SOUTH AFRICA 243
15.5.2 SAUDI ARABIA 246
15.5.3 UAE 249
15.5.4 EGYPT 252
15.5.5 ISRAEL 255
15.5.6 REST OF MIDDLE EAST AND AFRICA 258
15.6 SOUTH AMERICA 259
15.6.1 BRAZIL 267
15.6.2 ARGENTINA 270
15.6.3 REST OF SOUTH AMERICA 273
16 GLOBAL FITNESS APP MARKET: COMPANY LANDSCAPE 274
16.1 COMPANY SHARE ANALYSIS: GLOBAL 274
16.2 COMPANY SHARE ANALYSIS: NORTH AMERICA 275
16.3 COMPANY SHARE ANALYSIS: EUROPE 276
16.4 COMPANY SHARE ANALYSIS: ASIA-PACIFIC 277
17 SWOT ANALYSIS 278
18 COMPANY PROFILE 279
18.1 FITBIT LLC 279
18.1.1 COMPANY SNAPSHOT 279
18.1.2 COMPANY SHARE ANALYSIS 279
18.1.3 PRODUCT PORTFOLIO 280
18.1.4 RECENT DEVELOPMENTS 281
18.2 CALM 282
18.2.1 COMPANY SNAPSHOT 282
18.2.2 COMPANY SHARE ANALYSIS 282
18.2.3 PRODUCT PORTFOLIO 282
18.3 HEADSPACE INC. 283
18.3.1 COMPANY SNAPSHOT 283
18.3.2 COMPANY SHARE ANALYSIS 283
18.3.3 PRODUCT PORTFOLIO 284
18.4 MYFITNESSPAL, INC. 285
18.4.1 COMPANY SNAPSHOT 285
18.4.2 COMPANY SHARE ANALYSIS 285
18.4.3 PRODUCT PORTFOLIO 286
18.4.4 RECENT DEVELOPMENT 286
18.5 STRAVA 287
18.5.1 COMPANY SNAPSHOT 287
18.5.2 COMPANY SHARE ANALYSIS 287
18.5.3 PRODUCT PORTFOLIO 288
18.6 ALLTRAILS, LLC 289
18.6.1 COMPANY SNAPSHOT 289
18.6.2 PRODUCT PORTFOLIO 289
18.6.3 RECENT DEVELOPMENTS 290
18.7 ASICS DIGITAL, INC. ( A SUBSIDIARY OF ASICS CORPORATION) 291
18.7.1 COMPANY SNAPSHOT 291
18.7.2 REVENUE ANALYSIS 291
18.7.3 PRODUCT PORTFOLIO 292
18.8 AZUMIO 293
18.8.1 COMPANY SNAPSHOT 293
18.8.2 PRODUCT PORTFOLIO 293
18.9 FIRSTHAND TECHNOLOGY INC. 294
18.9.1 COMPANY SNAPSHOT 294
18.9.2 PRODUCT PORTFOLIO 294
18.10 FITNESS22 LTD 295
18.10.1 COMPANY SNAPSHOT 295
18.10.2 PRODUCT PORTFOLIO 295
18.11 FITNOTES 296
18.11.1 COMPANY SNAPSHOT 296
18.11.2 PRODUCT PORTFOLIO 296
18.11.3 RECENT DEVELOPMENT 296
18.12 FREELETICS GMBH 297
18.12.1 COMPANY SNAPSHOT 297
18.12.2 PRODUCT PORTFOLIO 297
18.12.3 RECENT DEVELOPMENTS 297
18.13 GOOGLE 298
18.13.1 COMPANY SNAPSHOT 298
18.13.2 REVENUE ANALYSIS 298
18.13.3 PRODUCT PORTFOLIO 299
18.14 JEFIT, INC. 300
18.14.1 COMPANY SNAPSHOT 300
18.14.2 PRODUCT PORTFOLIO 300
18.15 KOMOOT 301
18.15.1 COMPANY SNAPSHOT 301
18.15.2 PRODUCT PORTFOLIO 301
18.15.3 RECENT DEVELOPMENTS 301
18.15.4 RECENT DEVELOPMENTS 302
18.15.4.1 PRODUCT UPDATE 302
18.16 LEAP FITNESS GROUP 303
18.16.1 COMPANY SNAPSHOT 303
18.16.2 PRODUCT PORTFOLIO 303
18.17 LIFESUM AB 304
18.17.1 COMPANY SNAPSHOT 304
18.17.2 PRODUCT PORTFOLIO 304
18.17.3 RECENT DEVELOPMENT 304
18.18 RUNTASTIC GMBH ( A SUBSIDIARY OF ADIDAS AG) 305
18.18.1 COMPANY SNAPSHOT 305
18.18.2 REVENUE ANALYSIS 305
18.18.3 PRODUCT PORTFOLIO 306
18.18.4 RECENT DEVELOPMENT 306
18.18.4.1 AWARENESS PROGRAMME 306
18.18.4.2 EVENT 306
18.19 STRONG FITNESS PTE LTD. 307
18.19.1 COMPANY SNAPSHOT 307
18.19.2 PRODUCT PORTFOLIO 307
18.20 YAZIO 308
18.20.1 COMPANY SNAPSHOT 308
18.20.2 PRODUCT PORTFOLIO 308
19 QUESTIONNAIRE 309
20 RELATED REPORTS 312
Segmentation
Short Description
Global Fitness App Market, By Product (Care Management Apps, Vital Sign Monitoring Apps, Health And Wellness Apps, Women Health Apps, Medication Management Apps, Consultancy Apps and Others), Type (Connected Apps and In-Built Devices Apps), Application (Training, Tracking, Fitness Games and Others),Therapeutic Area (Cardiovascular, Dermatology & Skin Cancer, Ophthalmology, Diabetes, Respiratory, Audiology, Sleep Disorders, Nutrition and Others), Operating System (iOS, Android, and Windows), Mode Of Purchase (Subscription Based and Non-Subscription Based), End User (Providers, Home Healthcare, and Others),Distribution Channel (Direct Tenders and Third Party Distributors).Country (U.S., Canada, Mexico, Germany, France, U.K., Hungary, Lithuania, Austria, Ireland, Norway, Poland, Italy, Spain, Russia, Turkey, Netherlands, Switzerlands, Rest of Europe, Japan, China, South Korea, India, Australia, Singapore, Thailand, Malaysia, Indonesia, Philippines, Vietnam, Rest of Asia-Pacific, Brazil, Argentina, Peru, Rest of South America, South Africa, Saudi Arabia, UAE, Egypt, Kuwait, Israel and Rest of Middle East and Africa) -
Market Definition:
A fitness app is defined as an application that can be downloaded on smart devices including laptops, phones, and tablets among others. It can be available on two different platforms including android and iPhone operating systems (iOS). According to the online public health resource (Health Works Collective), more than 97,000 fitness and health apps are available on tablet and mobile devices. Moreover, approximately 52% of the smartphone users achieve health-associated information through their devices and approximately 15% of the users are between the age of 18-29 years old who have installed health apps. There are several types of fitness app available including care management apps, vital sign monitoring apps, health and wellness apps, women health apps, medication management apps, consultancy apps among others.
Market Segmentation:
Global fitness app market is categorized into eight notable segments based on the product, type, application, therapeutic area, operating system, mode of purchase, end user, and distribution channel.
On the basis of product, fitness app market is segmented into care management apps, vital sign monitoring apps, health and wellness apps, women health apps, medication management apps, consultancy apps and others.
On the basis of type, fitness app market is segmented into connected apps and in-built devices.
On the basis of application, fitness app market is segmented into training, tracking, fitness games and others.
On the basis of therapeutic area, fitness app market is segmented into cardiovascular, dermatology & skin cancer, ophthalmology, diabetes, respiratory, audiology, sleep disorders, nutrition and others.
On the basis of operating system, fitness app market is segmented into iOS, android, and windows.
On the basis of mode of purchase, fitness app market is segmented into subscription based and non-subscription based.
On the basis of end user, fitness app market is segmented into providers, home healthcare, and others.
On the basis of distribution channel, fitness app market is segmented into third party distributor and direct tender.
Market Players
The major key players in global fitness app market are listed below:
AllTrails, LLC
FITNESS22 LTD
FITNOTES
Google
Jefit, Inc.
MyFitnessPal, Inc.
Fitbit LLC.
Calm
Strava, Inc.
Headspace Inc.
Firsthand Technology Inc.
Komoot
Freeletics GmbH
YAZIO
Lifesum AB
Leap Fitness group
ASICS DIGITAL, INC.
STRONG FITNESS PTE LTD.
AZUMIO
RUNTASTIC GMBH
Methodology
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